
Andrea Saravia Pérez
Hi! Nice to meet you, my name's Andrea and I'm a bilingual narrative designer and writer based on the East Coast. I love collaborating with other disciplines to craft immersive, interactive experiences in Firaxis Games and WAI Studios.
Dialogue is what I excel at, in both Spanish and English, but more often than not you'll find me creating multi-layered characters and bringing their journeys into the hands of players.
Featured Games:
narrative designer + writer | Sid Meier's Civilization VII (4x, strategy)
designer & producer | Untamed: Survival (Multiplayer)

freelance writer & game designer | Romancing Jan
senior narrative designer - take us north (2023-2024)
anima interactive - Kickstarter Live
Studio Size: 2-10 | Team Size: 2-10 | Indie
Genres: Narrative-driven, Adventure, Survival
Skills and Technology: Scriptwriting, Barks, Research, Narrative Design, Writing, Editing, ClickUp, JSON, Yarn Spinner
I contributed as a senior narrative designer and writer for Take Us North by Anima Interactive. While working at the indie studio, I was tasked with writing character sheets, barks, scripts, and designing the story in collaboration with the development team.Featured in The Latin American Games Showcase during The Game Awards, the project aims to humanize the experience many go through by including a narrative that was informed by migrants with lived experience, anthropologists, humanitarians, and subject matter experts in migration.
narrative & game designer - Santa's Secret and The Ouroboros Express (2023-2024)
Small Loan Studio - December 31 , 2023, December 14, 2024
Studio Size: 100+ | Team Size: 30 | Indie
Genres: Narrative-driven, Horror, Romance, Fantasy
I was a narrative designer and organizer that started Small Loan Studio. In collaboration with over 30+ developers, we have been able to release two games (and their updates) in less than a year, resulting in being featured across various conferences and used as case studies by non-profits. My responsibilities included the ideation of mechanics, leading the writers' room, editing and designing narrative experiences.
Skills and Technology: Unreal Engine 5, Blueprints, Implementation, Quest Design, Narrative Design, Editing, Implementation, Ren’Py, Python Visual Studio Code, Miro, Notion, Discord, Narrative Quality Assurance
game designer and writer - Limbo, Unidos por el picnic, the good host (2019-Present)
INDEPENDENT - Dark Fantasy, Historical, Cozy - October 2019 - Present
Studio Size: Independent | Team Size: 1-5 | Freelance


Skills and Technology: TTRPG Design, Documentation, Research, Quest Design, Narrative Design, Editing, Implementation, Ren’Py, Unity, Unreal, Visual Studio Code, Yarn Spinner, Ink, Twine, Fade In


